The problem a card solves
Strip away the plastic and a card payment is a trust problem. A merchant is asked to hand over goods to a stranger, right now, on the promise that a bank somewhere will make them whole. The stranger's bank has never heard of the merchant. The merchant's bank has never heard of the stranger. Neither bank will talk to the other directly for something this small.
Everything in card payments exists to make that promise cheap, fast and enforceable at planetary scale: billions of transactions between parties with no relationship, most of them completing in about a second.
Key idea: the card system does not move money when you tap. It moves a promise, instantly, and settles the money later in bulk. Keeping those two things separate is the single most useful idea in this course.
The machinery that carries the promise has a standard shape, called the four-party model, and once you can name the parties, most of the industry's jargon resolves into who is talking to whom.

