Why this is the highest-leverage lever
Generating one token from a transformer requires reading every weight from memory once. Not once per batch item, once per forward pass. At batch size one the arithmetic units are idle most of the time, waiting on memory.
That makes decoding memory-bandwidth-bound, and it gives quantization an unusual property. Compression normally costs speed: you trade cycles to save space. Here it buys both. Fewer bytes per weight means fewer bytes to move, which means more tokens per second.
Put numbers on it. A 70-billion-parameter model at 16 bits per weight is 140 GB. On a GPU with roughly 3 TB/s of memory bandwidth, the ceiling is about 21 tokens per second, before any compute at all.
The same model at 4 bits is around 36 GB, and the ceiling rises to about 82 tokens per second. Same hardware, same model, roughly four times the throughput ceiling, and it now fits where it previously did not.

