systems-programming
10 free lessons tagged systems-programming across Programming. Each one is a short sequence of focused steps with narration and a five-question quiz at the end — take them in any order, no signup required.
Scheduling and Resources: Requests Are Not Limits
Two numbers govern where a pod lands and how it behaves under pressure, and they do completely different jobs. Requests are used for placement and are a promise; limits are enforced at run time and are a ceiling. This lesson separates them, covers the asymmetry between CPU and memory enforcement, and explains what actually happens when a node runs out.
The Runtime Stack, and What Isolation Is Worth
One command hides four layers of software and a set of standards that made them interchangeable. This lesson takes the stack apart, then asks the question the whole path has been building toward: given a shared kernel, how much is container isolation actually worth, and what has to be added before it is a security boundary.
Networking and Storage: Connecting an Isolated Thing
Isolation is the point, and a container that can reach nothing and keep nothing is useless. This lesson covers how a network namespace is wired to the outside, why published ports and container-to-container traffic work completely differently, and where data has to live given that the writable layer disappears.
Images: A Filesystem You Can Address by Hash
The kernel gives isolation for files already on the machine. The image format is what turned a directory tree into something you can build once, name by digest and run anywhere. This lesson covers layers and the union filesystem that stacks them, why the build cache behaves as it does, and the content addressing that makes it all work.
A Container Is Not a Thing
There is no container object in the Linux kernel, no container system call, and no container data structure. A container is an ordinary process started with several isolation features switched on at once. This lesson establishes what those features are, what the word actually names, and why the distinction changes how you reason about them.
Goroutines: Concurrency Cheap Enough to Stop Counting
A thread costs enough that programs are architected around not having many. A goroutine costs little enough that the constraint disappears, which changes what designs are available. This lesson explains where the saving comes from, what the runtime scheduler does with them, and what the abundance does not fix.
Unsafe, and Where the Guarantee Actually Ends
The borrow checker rejects some correct programs, so Rust provides ways out: runtime-checked cells, reference counting, and unsafe blocks. This lesson covers what each escape hatch turns off, what it does not, and the encapsulation discipline that keeps a small unsafe core from voiding the guarantee for everything above it.
Fearless Concurrency: The Same Rule, Applied Across Threads
Rust did not add a concurrency safety mechanism. A data race requires aliasing plus mutation, which the borrow checker already forbids, so data races became compile errors as a side effect. This lesson shows how two marker traits extend that guarantee across threads, and what it still does not prevent.
Borrowing: Aliasing XOR Mutation
Moving a value to read it is unusable, so ownership needs a way to lend. The lending rule is one line, and it is the reason Rust can guarantee no dangling references: you may have many readers or one writer, never both. This lesson builds that rule and the lifetimes that enforce it across function boundaries.
Ownership: One Rule That Replaces the Garbage Collector
Every language must decide who frees memory and when. Rust answers with a rule enforced at compile time: each value has exactly one owner, and it is freed when that owner goes out of scope. This lesson builds the rule, shows what moving a value means, and explains what the approach buys and charges.

