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Businessintermediate

🎮The Game Industry

Read the $180B+ global games market like an analyst: map the platform segments, understand how the developer-to-player value chain skims revenue, compare distribution channels across Steam, app stores, and mini-games, decode mobile F2P unit economics (CPI, LTV, ROAS), navigate China's ISBN system and Tencent/NetEase gatekeeping, and assess cloud gaming's economics through the lens of Stadia's 2023 shutdown.

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Lessons in order

  1. 1
    Business
    The Game Industry: Money, Models, and the Market Map
    Start
  2. 2
    Business
    Steam and PC Distribution: Dominance, Discovery, and the 30% Fight
    Start
  3. 3
    Business
    Mobile Gaming and Free-to-Play: The UA Math That Runs the Industry
    Start
  4. 4
    Business
    The China Games Market: Scale, Gatekeepers, and Going Global
    Start
  5. 5
    Business
    Instant, Cloud, and Browser Games: Distribution Without Downloads
    Start