All cursus
Businessintermediate
🎮The Game Industry
Read the $180B+ global games market like an analyst: map the platform segments, understand how the developer-to-player value chain skims revenue, compare distribution channels across Steam, app stores, and mini-games, decode mobile F2P unit economics (CPI, LTV, ROAS), navigate China's ISBN system and Tencent/NetEase gatekeeping, and assess cloud gaming's economics through the lens of Stadia's 2023 shutdown.
0 of 5 lessons complete
Sign in to track progress and earn a certificate.
Lessons in order
- 1BusinessThe Game Industry: Money, Models, and the Market MapStart
- 2BusinessSteam and PC Distribution: Dominance, Discovery, and the 30% FightStart
- 3BusinessMobile Gaming and Free-to-Play: The UA Math That Runs the IndustryStart
- 4BusinessThe China Games Market: Scale, Gatekeepers, and Going GlobalStart
- 5BusinessInstant, Cloud, and Browser Games: Distribution Without DownloadsStart
