The install-less promise
Every game distribution friction point â searching for an app, downloading gigabytes, waiting for updates, managing storage â is a potential player dropout. The 'instant' model eliminates those steps: click a link, game starts in seconds, no install required.
Three distinct technologies serve this goal:
- HTML5 / browser games: the game runs in a web browser using JavaScript and Web APIs. No plugin, no download. Works on any OS.
- Instant / mini-games: HTML5-based games embedded inside a super-app (WeChat, Facebook, Snapchat, Douyin), with access to the host app's social graph, payments, and notification system.
- Cloud gaming (game streaming): the game runs on a remote server; the player receives a video stream. The client device only needs a screen, a browser or lightweight app, and bandwidth. The server does all the compute.
These are not interchangeable. HTML5 games are limited by browser compute. Cloud gaming has the full fidelity of a remote console but requires persistent low-latency connectivity. Mini-games live in between â HTML5 performance but with social infrastructure that app stores lack.
