go
4 free lessons tagged go across Programming. Each one is a short sequence of focused steps with narration and a five-question quiz at the end — take them in any order, no signup required.
The Design Philosophy: What Go Left Out
Go is unusual for what it refuses to include. Errors are values, not exceptions. Interfaces are satisfied without declaring it. Formatting is not a choice. This lesson works through the omissions, the reasoning behind each, and the real costs, because every one of them trades expressiveness for something else.
Goroutine Leaks: Who Stops This Thing
Starting a goroutine is one keyword; stopping one is a design decision nothing forces you to make. A goroutine blocked forever is never collected and holds everything it references, which is the most common Go-specific bug. This lesson covers how leaks happen, the cancellation mechanism that prevents them, and how to detect the ones already there.
Channels: Share Memory by Communicating
Cheap concurrency without a coordination primitive is a bug generator. Go's answer is a typed conduit that carries values between goroutines, from a 1978 idea: rather than protecting shared state with locks, pass ownership through a channel so there is no sharing to protect. This lesson builds channels, select, and where the model does not fit.
Goroutines: Concurrency Cheap Enough to Stop Counting
A thread costs enough that programs are architected around not having many. A goroutine costs little enough that the constraint disappears, which changes what designs are available. This lesson explains where the saving comes from, what the runtime scheduler does with them, and what the abundance does not fix.

