Why the representation matters
Every modern 3D AI system — Meshy, Tripo, Rodin, Hunyuan3D, Trellis — has to answer one question before any clever modelling: what is the output, mathematically? Pick the wrong representation and the model is either impossible to train, ugly to render, or useless to the downstream pipeline.
The choices are not interchangeable. A NeRF can produce a stunning photoreal flythrough but ships zero polygons into Unreal Engine. A mesh is what a game, a 3D printer, or an animator can actually consume. A 3D Gaussian Splat is the fastest way to capture a real-world scene today, but you still need to convert it to a mesh to do anything that isn't view-only rendering. The rest of this lesson is the map of those tradeoffs.
