The distinction: 2D-lifting vs native 3D
Last lesson's pipeline — multi-view diffusion → feed-forward reconstruction → mesh extraction — is fundamentally 2D-lifting. The model never reasons in 3D; it generates 2D views that happen to be consistent with one another, and a separate module hallucinates geometry from them.
Native 3D flips this: the generative model produces a 3D representation directly. The training signal is 3D, the loss is in 3D, the output is 3D. No image priors leaking in, no view-consistency tricks.
Why this matters in 2026: the multi-view recipe gets you 80% of the way there cheaply, but its ceiling is bounded by what 2D priors can express. Native models — Trellis, Hunyuan3D-2, MeshGPT — are the methods crossing that ceiling. They're also harder to train, which is why they arrived later.

