Why textures are half the perceived quality
A perfectly accurate mesh of a knight is still gray without textures. The geometry tells you what shape something is; the textures tell you what it's made of, how the light hits it, and whether it looks real or stylized. In production, the gap between 'AI-generated' and 'looks real' is mostly a texture gap.
This is why every modern 3D platform — Meshy, Tripo, Rodin, Hunyuan3D-2 — treats texturing as a first-class second stage, often with its own dedicated model, separate UX, and re-roll workflow. A user can change the texture without regenerating the shape, and most users will. The texture model is not an afterthought.
