Two paradigms: SDS optimization vs feed-forward
Modern image-and-text-to-3D split into two lineages that you should always tell apart when reading a paper or evaluating a tool.
- SDS (Score Distillation Sampling) โ DreamFusion (2022) and its descendants. Start from a randomly initialized 3D representation (NeRF or mesh). At each step, render a view, ask a frozen 2D diffusion model how to improve it, and backprop into the 3D representation. Beautiful results, but slow โ 30 minutes to a few hours per asset. Mostly research now.
- Feed-forward reconstruction โ the production line in 2026. A single neural-network forward pass turns text or an image into a 3D representation in seconds to a minute. This is what Meshy, Tripo, and Rodin run in production. The rest of this lesson is about this lineage.
The practical implication: if a vendor advertises generation in seconds, it's feed-forward. If a hobbyist tool takes an hour on a GPU, it's almost certainly SDS-based and probably not what you want for product work.
