Printing with light
Every layer of a chip begins as a pattern that must be transferred onto the wafer. Photolithography does it like a photographic enlarger running in reverse:
- Coat the wafer with photoresist, a light-sensitive chemical.
- Shine light through (or off) a mask, a stencil carrying one layer of the circuit design.
- A lens system shrinks the pattern ~4x and projects it onto the wafer, exposing the resist.
- Develop, then etch or deposit material where the resist allows; strip; repeat for the next layer, 60-100+ times per chip.
The physics constraint that rules the whole industry: the smallest feature you can print scales with the wavelength of the light. Sharper chips need shorter wavelengths, or ever more elaborate optical tricks. That single relationship, features scale with wavelength, explains four decades of lithography history: visible light, then ultraviolet at 365 nm, then deep ultraviolet (DUV) at 248 and 193 nm, each transition forcing new light sources, new lenses, new chemistry.
And it explains why the industry eventually faced a wall: below roughly 20-nanometer features, 193 nm light is like painting miniatures with a broom. Something drastic was required.

